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There is huge potential for Virtual Reality in eSports

Huge potential in Virtual Reality eSports

There is huge potential for Virtual Reality in eSports

Virtual reality has fast become an international sensation. The overall investments from game companies going into eSports is huge.

Imagine the possibilities virtual reality has to offer  eSport viewers. Imagine placing on the VR headset and being a part of the game without a need to be in the crowd. The viewer able to see and experience action in the game even better than the pro player. The spectator able to see what the pro player sees and more. The spectator can switch between pro players and see what all the players sees, watching what each pro is looking at and what he is doing. This is the same for the game itself; imagine if you placed on your VR headset and you could be able to cycle between different players, in games like Dota 2, Overwatch, League of Legends or Counter Strike, switching between the action so you can watch what you wanted to watch live.

VR headsets are cheap and can even made from cardboard and two inexpensive lenses and a smart phone. VR could, and I believe it will, take eSport viewing to whole new level. And that is just from the audience perspective. Once eSport Pro Players start usign VR technology to immerse themselves deeper into these competitive games it will take the esport pro circuit to whole new standard of gameplay.

eSport competitive first person games like Overwatch and Counterstike will most likely lead the VR immersion trend, because FPS lends it self to the VR experience point of view. eSport games like Hearthstone will not really benefit from the VR experience because it is essentially a 2D card game.
Watch this space. A revolution in gaming has already begun.

Daydream by Google

Daydream by Google

The Daydream View headset is made with lightweight fabric, 
inspired by what you wear. Paired with a controller, both are 
designed to be easy and intuitive.




It will be available through the online Google Store and at 
retailers in five countries:
  • United States: Verizon, Best Buy; $79
  • Canada: Bell, Rogers, Telus, Best Buy; $99
  • United Kingdom: EE, Carphone Warehouse; £69
  • Germany: Deutsche Telekom; €69
  • Australia: Telstra, JB Hi-Fi; $119

Star Citizen VR Technology Immersive Gameplay

Star Citizen VR Technology 

Immersive Gameplay | Valve Vive | Oculus Rift


TGN Partner CaptainShack applies the idea of upcoming VR technology to Cloud Imperium Games' space sim, "Star Citizen." A FPS Universe cannot be complete without VR headset. CaptainShack explains. Star Citizen "First-person Universe" exclusively for the PC while improving upon the mechanics from past giants like EVE. 

STAR CITIZEN & VIRTUAL REALITY

STAR CITIZEN & VIRTUAL REALITY: WHAT MIGHT THE FUTURE LOOK LIKE?



Opinionated Discussion



In the second episode of our new discussion series, Mark and I look at virtual reality and what it could add to Star Citizen, how both might develop together, and how we see VR tech evolving.



Star Citizen VR – Let’s Talk Virtual Reality

Star Citizen VR – Let’s Talk Virtual Reality

The Star Citizen on The DK2
So at the moment VR isn’t natively supported by Star Citizen but there are a few way to bodge it to work. The most usable & less buggy at the moment imo being VorpX which emulates the the VR / 3d wrapping & gives you a variety of options & features to make the experience more enjoyable or at least user friendly. I’ll link to all the appropriate settings in the description for anyone that is interested in giving it a try. And if it looks like I am talking in the video behind well I am recording this audio over it as it was half and hour of me saying… oooooh that’s pretty.

Time Skips & Content
Star Citizen on The DK2 – 0:20
Ergonomics User Friendliness – 4:00
Comfort / Length of use – 6:30
Cost & Barriers to Entry – 8:50
The Future – 9:50
vorpX – https://www.vorpx.com
Old Setup Video – https://www.youtube.com/watch?v=kVCAh9MukRA
Help Support Our Channel
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My System Specs:
i7 4790K @ 4.5GHz Processor
16GB Corsair Vengeance Pro 2400MHz Ram
ASRock Z97X Killer Motherboard
MSI Nvidia GTX 980 Gaming Graphics Card
480GB SSD / Gaming Drive
All Music Provided by Matthew Huffaker aka Teknoaxe
http://www.youtube.com/teknoaxe

STAR CITIZEN FOCUSING ON VR

IGN: STAR CITIZEN FOCUSING ON VR


And they've got original Crytek VR folks on the job.

Virtual reality support for Star Citizen will "get up to speed" in early 2016, says CEO Chris Roberts.

In a December livestream by Roberts Space Industries—and transcribed on RoadtoVR—Roberts says that the goal is to have VR support for all major VR headsets.


The development team has been focusing heavily on releasing Alpha 2.0, leaving VR implementation in the background. According to RoadtoVR, some parts of Star Citizen do have support for the Rift DK1, but the game has not caught up to more recent developments in VR technology.
"It’s a little more complicated because we’ve changed the engine so much," Roberts says. "We’ve changed the rendering pipeline to enable us to do a lot of things that we need to do so it’s not very easy."
Roberts and Cloud Imperium Games certainly have the money to step up Star Citizen's VR support, as the game surpassed $100 million in its crowdfunding campaign in December.

Star Citizen Guide to VR for the Rift and Vive

Star Citizen Guide to VR for the Rift and Vive

Star Citizen Guide to VR for Rift and Vive

The VorpX profile exists on the cloud for you to import. 
It’s listed as Star Citizen2 (GeraldEvans)

Star Citizen 2.3.1 in the Oculus Rift


UPDATE:


  • This only works with Windows 8.1 or Windows 10. On versions before that the VorpX Desktop Viewer will not be an option.
  • I’ve changed my custom resolution to 1080 × 1100. This has the effect of making the chin piece of the helmet more noticeable. YMMV but otherwise I was having to switch to third-person before going through the airlock to ensure I wasn’t about to suffocate.
  • Alternately change your FoV to 85 (default is 65) with the user.cfg and your chin piece will be more noticeable.
  • You will need to use zoom (mouse wheel or rebind) to read displays if you change the FoV
  • Create a 1080 × 1200 resolution in your computer’s advanced display settings or in the Nvidia Control Panel (or AMD Crimson). This is the native per-eye resolution and forces HUD conformity.
  • Right click the desktop
  • Open Nvidia control panel
  • Select ‘Change Resolution’
  • Below the list of available resolutions select Customize
  • On the next window Create Custom Resolution
  • Select 1080 wide and 1200 tall with a refresh to match your display and 32 bit depth
  • Do not put in a refresh rate faster than 90 Hz as this will cause HMD flickering
  • Apply and Confirm (Create the res only. Do not set your Monitor to this res)
  • The results: http://imgur.com/a/VNJuu
  • Set VorpX Control Panel to your HMD and check these boxes:
  • Use Built in Audio Device
  • Enable Head Tracking
  • Enable Head Tracking Roll
  • Show Start Message
  • Enable Expert Settings
  • Run as Administrator
  • Do Not Show Start Page
  • Select Cloud Profiles
  • In the bottom right of the window, register / login to your free account
  • Search and select the Cloud Profile "Star Citizen (GeraldEvans)"
  • Make sure that in the system tray the VorpX Watcher is paused and the Desktop Viewer is not running
  • Run the SC Launcher and Launch Live or PTU (follow the instructions below per build)
  • Once in the SC menu, select graphics "Fullscreen = No" and resolution to 1080 × 1200 (This will force the HUD to conform to your HMD)
  • Resume the VorpX watcher
  • Start the VorpX Desktop viewer
  • Put on your HMD
  • TAB back to Star Citizen
  • Select your destination
  • Once loading, press DEL and turn Virtual Cinema Mode OFF if you had it ON for menu navigation
  • Walk forward immediately upon spawning. Sometimes not doing this can cause head tracking to fail.
  • Jump in a ship
  • Double-Tap LEFT ALT to toggle freelook

  • Unbind Mouse for both Flight Movement and Flight Targetting in the advanced controls keybinding section of SC
  • Do Not toggle Freelook (with Z)

  • If you’ve set your base stations to power down when not in use make certain you wake them up prior to running Vorpx
  • If your HMD doesn’t show anything, disable secondary / tertiary monitors

  • Set your custom resolution to 960 × 1080 to match the native per-eye resolution of the DK2

  • Stream Theater: http://www.vrbites.com/howto/play-pc-games-in-your-gearvr/
  • Intugame VR: https://www.youtube.com/watch?v=oPrFk8HVa-I

  • Make a custum USER.CFG file and set your FOV to 120 It removes the super-zoomed in feeling
  • https://robertsspaceindustries.com/community/citizen-spotlight/2770-Star-Citizen-USERcfg-Guide

The Guide:

At this point you may be in VR mode. To see menus clearly, press DEL and use arrow keys to set Virtual Cinema Mode to ON
2.3.0
2.4
HTC Vive
DK2
GearVR

VR Home Movies

VR Home Movie Website


The funniest home movies in virtual reality.


Home made VR.

VR Funny Movie Clips

VR Funny Movie Clips

Funny Virtual Reality


VR Movie Clips Website



Come have a virtual lol reality with us at VR Movie Clips for the funniest VR movies on the net.

VR Home Cinema

VR Home Cinema Website




The VR Home Cinema is your Home cinema anywhere, anytime that can fit into your suitcase and travel with you.

VR Video Player

VR Video Player


Virtual Reality Video Player website


Find the best VR video players for all VR devices and platforms.

VR Movie Player

VR Movie Player


Virtual Reality Movie Player website


Find the best VR movie players for all VR devices and platforms.

VR Movie Review

Virtual Reality Movie Review Website



Check out this VR movies review website for anything and everything about watching movies on virtual reality.

VR Cinema Review

VR cinema review website


VRCinemaReview


Great website that reviews all VR cinema apps across all VR platforms.